![]() ![]() We didn't test the mod on the WON version of Half-Life for quite a long time and we don't have resources to support it. We're explicitly dropping WON support.These options still can be reverted in Advanced settings. The Counter Strike styled night-vision, custom flashlight and additional bullet impact effects are enabled by default now.If you want to keep your settings from Half-Life, then delete field_intensity/config.cfg before starting the mod, but in this case you'll need to configure some keybindings yourself (e.g. The mod is now distributed with its own config.cfg file in order to provide keybindings for new commands by default.Semantics didn't change, so translations don't need to be updated. Merged some text corrections proposed by /TheWolf. There're still security cards in the mod, but at least we've managed to delete one of them. Adding them to the mod was a mistake on our part and the consequence of the bad level-design decision in the first place. We consider card readers a cheap and non-elegant way to block the player's path. This way we kill two birds with one stone: firstly, avoiding backtracking, secondly, getting rid of another security card. Instead, after the fight in the storage room the player takes an alternative route. The security card on the first level of the chapter "Deathmatch" has been removed.The player now gets to the monorail station before entering the security room and the lobby. The transition from the chapter "Hostile Takeover" to "Hazardous Environment" has been redesigned.The flags in the intro got unsynchronized animations.smoke) on a number of maps to make levels less static and breathe more life into some areas. Placed some additional visual effects (e.g.Fixed some minor issues related to lighting, npc navigation node graph and game balance. ![]()
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